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Indonesia bans syrup medicines as children die_我的网站

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一 |     德林小学引进夹娃娃机和转盘等游戏作为培养学生自律的创新方式。    Jakarta, Oct 20 (UNI) The deaths of nearly 100 children in Indonesia has prompted the country to suspend sales of all syrup and liquid medication.
It comes just weeks after a cough syrup in The Gambia was linked to the deaths of nearly 70 children, reports BBC.
Indonesia said some syrup medicine was found to contain ingredients linked to acute kidney injuries (AKI), which have killed 99 young children this year.
It was not clear if the medicine were imported or locally produced.
On Thursday, Indonesian health officials said they had reported around 200 cases of AKI in children, most of who were aged under five, the BBC reported.
Earlier this month, the The World Health Organization (WHO) issued a global alert over four cough syrups that were linked to the deaths of almost 70 children in The Gambia.
The WHO found the syrups used there -- made by an Indian pharmaceutical company -- contained "unacceptable amounts" of diethylene glycol and ethylene glycol. The syrups have been "potentially linked with acute kidney injuries", said the organisation.
Indonesia's Health Minister on Thursday said the same chemical compounds were also found in some medicines used locally.
"Some syrups that were used by AKI child patients under five were proven to contain ethylene glycol and diethylene glycol that were not supposed to be there, or of very little amount," said Budi Gunadi Sadikin. He did not disclose how many cases involved the toxic medicines.
Indonesian authorities said the cough syrups used in The Gambia were not sold locally.
Indonesian authorities have so far not disclosed the brands or types of syrup medicines linked to sick children - instead just temporarily banning the sale and prescription of all syrup and liquid medicines.
UNI MR。理查尔(中间)说自推出游戏后,学生连续两个学期的迟到情况明显减少。(取自早报网) (新加坡讯)新加坡一所小学引进抓娃娃机和转盘等游戏,不仅让学生上学体验更有趣,还鼓励他们培养良好行为。学生的迟到现象在两个学期内明显减少,上课更为专注,作业也能按时完成。《联合早报》报道,德林小学于2022年第四学期采用游戏方法鼓励学生,协助改善纪律问题和培养他们的积极行为。家长和教师都对该计划表示满意,认为游戏能激励学生通过守时和良好表现,获取玩转盘(Wheel of Thrill)或抓娃娃机的机会。游戏分两种,所有学生都能参与。其中在“任务卡”游戏中,学生通过完成教师布置的课堂任务来收集印章,如准时到校和一起专心上课。学校内还设有各“任务区”,让学生在区内通过良好行为如遵守秩序等获取印章。另一种挑战式游戏由教师设定目标,如让学生在尝试解答数学题前划出关键词等以获取印章。学生一旦积累一定数量的印章,就可转动轮盘来赢取限量版贴纸或硬币,并用它们来玩抓娃娃机。学校共有两台抓娃娃机,设在靠近食堂的角落。为让全校师生参与游戏,学校还设计视频和网站来创造故事,让学生体验当中角色的冒险之旅。学生管理主任理查尔说:“通过将游戏元素融入日常任务和挑战中,学生更愿意积极参与,并改善行为和学业表现。”家长何幸妆(42岁,家庭主妇)育有三名孩子,其中两名孩子有机会参加游戏并赢得娃娃。她说:“孩子赢得娃娃后,回到家和家人自豪地分享在学校获得奖励的事,并期待下一次还有机会玩抓娃娃机。”尽管在推出游戏后面临一些挑战,如高年级学生的反应不如低年级学生的热情,但这并不影响学校继续推行这种新方式。理查尔说:“我们必须尝试不同的方式,来与Z时代的孩子沟通和教导他们。要在新旧方法之间找到平衡,才能有效地与他们沟通并让他们学习。

二 | ”     中正中学(义顺)去年也实施了一项名为“我做好事被发现”(I Was Caught Being Good)的倡议,旨在通过小而有意义的方式激励学生采取积极主动的行为,这些好事可包括主动帮助同学,或帮助老师打扫教室。学生管理部主任奈尔回复记者询问时说,该倡议取得良好成效,不仅肯定学生的积极行为,还加强家长和学校间的关系,为学生提供安全、有利的成长环境。

三 | 当发现学生做了某件好事,教师们会发放“我做好事被发现”的小卡片,在背面写上对学生行为的肯定和鼓励,并让学生把卡片带回家给父母看。同时,班主任和家长会收到关于学生良好行为的通知,学校也会在早上公开表扬。最近有一名学生在学校救了一只小鹦鹉,并为它制作临时容器,给它喂水。学生还积极与关爱动物研究协会(ACRES)合作,联系协会收养这只小鹦鹉。学生的善举得到了教师和家长的赞扬,也在班上分享,成为校内一件受人瞩目的事迹。

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